Posts

Showing posts from 2023

Server update, December 19 2023

 • Fixes issue where the flagship's recoil drones could have their Recoil module manually re-activated in certain situations (until the next app update, such re-activation may still succeed in the Time Machine) 

Server update, December 5 2023

Today's update contains the following tweaks: • Decrease ramp up times for LASER and DUAL LASER in Blue and White Stars • Reduce planet upgrade prices for levels 13-15

Server update, November 23 2023

 Today's bug fixing update contains the following changes:  • Fix for random Leap behavior in White Stars (note that the fix applies only to new White Stars. For the next few days, ships that had jumped to the White Star before the server update may still incorrectly be picked as valid leap targets) • Fix queued Artifacts not unloading back to certain higher level Red Star planets • Fix issue where some Corporations could not update description or other Corporation settings • Fixed wrong Motion Shield absorbed damage calculation. Note: The damage absorbed percentage shown in the info dialog for Motion shield will be temporarily incorrect. The actual percentage (as correctly applied by the game), will be 100 minus the displayed percentage. This is a display only issue and will be fixed on the next app update.

Server update, November 15 2023

Today's update includes economy tweaks, bug fixes and improvements to support the game's increasing player sizes. GENESIS: Hydrogen amount generated in Yellow Star increased for levels 7-13 Server support for manually flagging recommended Corporations.  Regular Corporation members can no longer view the Corporation's scheduled future Time Machine commands, unless they are participating in the White Star. Senior members and above will still see their Corporation's scheduled moves as before.  Empire Power thresholds reduced for regular (non Dark) Red Stars levels 5 and above. Rocket Drone: Fixed unintentional unlimited launch range, now has similar launch range to other Drone modules. Joining an abandoned Red Star will now fail (this is a temporary workaround for missing Artifacts in some Red Stars) Fixed TEAM PLAYER achievement not increasing after White Star ends Fixed wrong research Credit rewards for RS3 and RS4 artifacts. Fixed Upgrade Shipyard objective getting stuc

Optional app update, November 7 2023

Today we are releasing an optional but recommended bug fixing app update.  Fixes:  Fix out of sync errors related to fast Relay usage Fix out of syncs in White Stars (and certain information in future time machine being out of date) Fix for some visual fx lingering in Time Machine when the game is paused Misc small tweaks to user interface, including removing obstructive star icons in White Star list Download from the following locations:  iOS: Look for version 5.707.4, which will start to be deployed automatically over the next week. You should be able to update manually earlier by going to the App Store page .  Android: Look for version 5.707.4 on the Play Store page . The update will be released gradually over the next few days, so you may not see it yet on your account. Steam: The update should be already available, you may need to restart Steam to see it.

Server update, November 6 2023

Today we will be deploying a bug fix and economy tweak server update. No app update is necessary, but the incoming optional app update coming later this week is highly recommended to avoid issues noted below and other out of sync issues affecting certain players. Changes: Additional Crystals awarded to all existing accounts, to help with the Dark Nebula transition. Check your Inbox message. Long time players will be awarded more Crystals. We recommend spending the Crystals towards economy upgrades described in the upgrade guide:  http://blog.hadesstar.com/2023/10/dark-nebula-upgrade-guide.html Economy tweaks Added additional free planet upgrades for certain accounts that were created pre-Dark Nebula  Reduce build price for Battleship level 4 and over Shipment drone: Maximum capacity increased Shipment relay: Hydrogen prices decreased for Relay level 6 and lower Starter pack 2 shipment bonus increased slightly  Red Star level 11 Hydrogen costs decreased (scan & transport jump) Activ

Server update, November 3 2023

Today we will be deploying a bug fixing update, no app update is necessary. There will be a short maintenance while the update is rolled out. This update fixes gameplay and backend bugs, including:  - Fix startup crash that was affecting some iOS players - Fix for issues jumping a Flagship in White Star - Fix wrong range for Teleport level 4 - Reduced max influence requirements for most Red Star levels. New Empire Power leaderboard Distinctions will now start being awarded to players who have over 80000 Empire Power. 

Hades' Star: DARK NEBULA changelog

Target update date for the existing Hades' Star app: October 30 This is a raw list of the biggest changes coming in the DARK NEBULA update. If you are looking for bigger picture information and advice for how your day to day gameplay will change, the  Dark Nebula upgrade guide  may be a better starting point.   Modules There are now 6 distinct module types (Transport, Miner, Weapon, Shield, Combat, Drone). Old Support modules are now Combat and can only be equipped on Battleships. All combat-related modules (weapons, shields, combat types) had their numbers re-tweaked separately per star type. Cargo Bay Extension: All numbers tweaked. Pay close attention to new Artifact sizes in Red Stars to better plan your runs. Shipment computer: Bonuses greatly increased. Upgrade level now also affects Shipment Drone. Mining Boost: Is now an RS2 module, numbers tweaked Laser: Is now an RS2 module Alpha Shield: Now provides temporary immunity, can be fully upgraded like other modules EMP: Durati

Launch Rehearsal #2 - October 11-16

Launch Rehearsals are short lived, focused Early Access builds that will only be available for a few days. Each launch rehearsal will be posted on this blog, along with what specific feedback we hope to gather from players.  Starting today and until October 16, you will be able to access the latest Dark Nebula build using a snapshot of your Hades' Star account taken on October 5. See the end of this post for download information per platform. The Hades' Star: DARK NEBULA Early Access build on the Google Play is NOT suitable for accessing this test.  For this build, we are looking for all feedback related to account transitions and gameplay feedback. Please read the upgrade guide first ( http://blog.hadesstar.com/2023/10/dark-nebula-upgrade-guide.html ), and let us know if anything you experience in the launch rehearsal build is not compatible with the guide. See our Discord server for more focused feedback questions to ensure a smooth launch next month. Thank you for your help

Dark Nebula upgrade guide

Hades' Star: DARK NEBULA is the next update to Hades' Star. It will release later this year, completely replacing the current live version of Hades' Star. Your existing Hades' Star account will be transferred over to DARK NEBULA. Depending who you ask, DARK NEBULA is an identical clone of Hades' Star with slightly different graphics, a radically different game, or somewhere in between. All these viewpoints, coming from players who have experienced the original game with different patterns and over different timeframes, are correct.  If you are worried that things have changed too much, or the changes you saw or heard about in the Early Access builds are too overwhelming, this post is a good place to get started with Dark Nebula when it releases. Shipments and Yellow Star Economy Dark Nebula redesigns the shipment progression using the following principles:  1. With so many other diverse activities in the game, doing Shipments should be optional, especially at the ea

Hades' Star: DARK NEBULA release information

The last Launch Rehearsal test will be from October 14 until October 16. The existing Hades' Star apps (iOS, Android, Steam and Google Play Games PC) will be the first to be updated to Dark Nebula, on October 30 at the earliest. Unforeseen issues can delay this for many weeks. The separate Hades' Star: DARK NEBULA app on Android and iOS will be released 2 or more days after the existing app is updated. There are only small visual differences between the old and new apps, including window borders and loading screen. Valid reasons to change to the new app include liking the UI or loading screens better, or having pre-ordered the new app on Google Play (launching your account from the new Dark Nebula app will be the only way to claim the 500 Pre-registration Crystals). If the above doesn't apply to you, you can keep using the existing Hades' Star app. Hades' Star: DARK NEBULA will launch on Xbox and PlayStation on November 15, 2023 at the earliest. In preparation for t

Dark Nebula Launch Rehearsal weekend #1 - September 1 to 3

 Launch Rehearsals will be short lived, focused Early Access builds that will only be available during a single weekend. Each launch rehearsal will be posted on this blog, along with what specific feedback we hope to gather from players.  Launch Rehearsals operate on a past snapshot of the live Hades' Star game. That means you should be able to access your live Hades' Star game, as it was a few days before the rehearsal weekend. If you see the New Game screen, you can try signing in with the same GameCenter or Google account you use in the live Hades' Star game. From Steam, make sure you are signed in with the same Steam account you use in Hades' Star. The focus of the first launch rehearsal is to hear your initial reaction and thoughts after the update, both immediate, and after playing for a couple of hours trying to do the regular activities you do in the main game . When posting feedback, assume what you see in this build would be exactly what would happen to your l

Early Access Update and Dark Nebula Pioneer Distinction

 Your feedback during Hades' Star: Dark Nebula Early Access has helped improve and shape the game tremendously - thank you! As we are getting closer to the release of the Dark Nebula update, we will be changing the format of Early Access testing to allow you to offer feedback that is more focused and relevant at this late stage. 

Visual improvements in DARK NEBULA

Image
The next update to Hades' Star is bringing numerous visual (and audio) improvements, focusing on providing better clarity of mechanics and immediate feedback on what each player is doing in all star types. Here are some key areas of this effort:

Incoming Early Access update, May 10

 A new update is currently being deployed to the Early Access servers. It will take up to 48 hours for Android, iOS and Steam versions to be deployed. Until the update is available for your platform, you will not be able to connect.  This update brings balancing tweaks to many Weapon and Shield modules for Red Stars. This includes different Shield values for Red Stars, compared to PvP. The goal is for all Weapons and Shields at the same level to feel like they have a use at every Red Star level after they're unlocked. The main difference and the factor that will affect what Weapon and Shield to bring will be each module's risk/reward profile, and the player's own play style. For example, Battery should be a good weapon for all around use, for players who don't want to micromanage weapons or risk getting stuck in situations where their ships don't do any damage. More skilled players who want to do extreme damage under the right circumstances will pick Barrage, fully

Dark Nebula: New Early Access Build Release Notes and Development Update

  Global Module changes Solitude now only considers Battleships in all star types Rocket damages tweaked separately for PvP vs PvE modes Leap: The friendly ship's current destination takes precedence when picking the Leap landing object. Can now be used in Red Stars, where it only consider Drones as move targets. 

Red Star changes in DARK NEBULA

Red Stars are the foundation of Hades' Star. As the first activity star type to be implemented in the game, they entire game revolves around them. They are crucial for establishing a daily routine, providing daily gameplay challenges, for progressing technology that can help in any star type, and for meeting and interacting with other players. The current Hades' Star game has found success because it showed how Red Stars can be a fun, cooperative, cooperative social, consistent daily activity. It has found success despite some fundamental problems with Red Stars, as described below. A big part of the development effort in Dark Nebula is going towards fixing these problems so Red Stars can fulfil their true potential and open up to more diverse types of strategy players. 

Shipment changes in DARK NEBULA

We previously covered overall Credit changes coming to Dark Nebula, including potential changes to shipments.  This post goes into more detail for high level changes around Shipments. 

Blue Star changes in DARK NEBULA

The DARK NEBULA update will bring significant changes to how Blue Stars are played. These changes are designed to address the following problems: