Showing posts from May, 2020

Server update coming by May 29

We will be deploying a server update this week with the following change: Maximum planet level for medium tier yellow star planets increased to 35 (from 30). There will be a short maintenance before the update goes live.

Optional update: 2.564.3

A new version of the game will gradually become available on the App Store and Google Play over the next few days. This new version is recommended for anyone who has display issues after the latest update, especially with iPhone X/XS/XR and Android devices with notches. On Android, please note that enabling landscape mode will reset the display support for notches. If you enter landscape mode from the Settings menu, switch back to portrait mode, then kill and restart the app for the UI to properly support your device's notch. To apply the fix, look for version 2.564.3 as it becomes available in your area over the next few days.

2020.2 release notes

Expected release: May 18-22 Red Stars Rich Asteroid fields: Once per day, every player will have their own asteroid field to mine for additional Credit income. Rich asteroid fields will not spawn after collection until the next day. Higher level Red Stars increase the Credit reward. Red Star level 11now available with new Cerberus enemy and exclusive Artifacts that award blueprints for the new Remote Bomb module. Yellow Stars Maximum upgrade level for most planets increased to 50. Asteroids in the final few sectors will spawn more Hydrogen per day. Module changes Barrage: Added 1 second delay when switching target, making it weaker against hoardes of enemies (i.e. Cerberus ghosts). Dart Launcher: Damage increased on level 2 and higher, range increased on all levels. Cargo bay extension: level 12 price to unlock and capacity both increased. Mining Drone: HP greatly increased on all levels, ieffect radius increased in White Stars, cooldown reduced, can now be u