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Showing posts from July, 2017

2017.3 release notes

Red Stars & Combat New Cerberus ship: Destroyer (starts appearing at Red Star level 6) Ships that are docked on the return stargate in a Red Star at the moment the supernova happens will automatically jump back (instead of being destroyed) New artifacts for Red Star Levels 7 and 8. New art for L6 artifacts and Red Star 6 planets. Red star planets will display correct level (in red stars, planet level affects the levels of the artifacts the planet contains) Tweaked number of planets in Red Star level 4+, to make more higher level planets available Fixed another case that could cause Cerberus ship movement to be affected by ships docked on asteroids from a nearby sector Modules 7 new modules (3 Trade, 1 Mining, 3 Support) EMP: Reduced duration for level2+. Reduced blueprint requirement to upgrade for level6+. Barrage: Total damage now depends on number of enemies in the same sector (instead of number of enemies within firing range). Reduced damage per additional

Upcoming changes to ship upgrades

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On the next update, the Ship Upgrade process will change. This is in response to the d evastating fleet losses issues we've acknowledged before, as well as to provide better balancing and progression.