Monday, May 25, 2020

Server update coming by May 29



We will be deploying a server update this week with the following change:
  • Maximum planet level for medium tier yellow star planets increased to 35 (from 30).

There will be a short maintenance before the update goes live.

Thursday, May 21, 2020

Optional update: 2.564.3

A new version of the game will gradually become available on the App Store and Google Play over the next few days.

This new version is recommended for anyone who has display issues after the latest update, especially with iPhone X/XS/XR and Android devices with notches.

On Android, please note that enabling landscape mode will reset the display support for notches. If you enter landscape mode from the Settings menu, switch back to portrait mode, then kill and restart the app for the UI to properly support your device's notch.

To apply the fix, look for version 2.564.3 as it becomes available in your area over the next few days.

Wednesday, May 13, 2020

2020.2 release notes


Expected release: May 18-22


Red Stars

  • Rich Asteroid fields: Once per day, every player will have their own asteroid field to mine for additional Credit income. Rich asteroid fields will not spawn after collection until the next day. Higher level Red Stars increase the Credit reward.
  • Red Star level 11now available with new Cerberus enemy and exclusive Artifacts that award blueprints for the new Remote Bomb module.

Yellow Stars

  • Maximum upgrade level for most planets increased to 50.
  • Asteroids in the final few sectors will spawn more Hydrogen per day.


Module changes

  • Barrage: Added 1 second delay when switching target, making it weaker against hoardes of enemies (i.e. Cerberus ghosts).
  • Dart Launcher: Damage increased on level 2 and higher, range increased on all levels.
  • Cargo bay extension: level 12 price to unlock and capacity both increased.
  • Mining Drone: HP greatly increased on all levels, ieffect radius increased in White Stars, cooldown reduced, can now be used in spawn gate in White Stars, install cost reduced, mining speed is now constant for all levels in White Stars.
  • Upgrade prices increased for high levels (usually 11 and 12) for  many modules (Shipment Drone, Destiny, Mirror Shield, Barrier, Barrage, Vengeance, Genesis, Area Shield, Alpha Drone, Bond, Delta Rocket, Blast Shield, Omega Rocket, Mining Drone, Hydrogen Rocket, Suspend).


Misc changes

  • Added confirmation when deleting unclaimed White Star rewards message.
  • Red Star Scanner now only glows when the Research station is completely empty.
  • (Android) Fixed an issue with the Samsung S-Pen not dragging .
  • (iOS) Fixed an issue that caused autocorrect to not work in chat .

Tuesday, December 17, 2019

2020.1 release notes


Expected release: January 6-10

White Stars

  • Each Corporation can unlock the Corporation Flagship after it collects its first Relic in a White Star. The Flagship can be taken to one White Star at a time, and can be upgraded with Credit contributions by all members. Later upgrade levels add modules to the Flagship, some of them not available for use on regular ships. The Flagship can be controlled by any Corporation officer.
  • Time Machine improvements
    • Scheduled Commands are sorted by time remaining to execute (earliest one on top)
    • Commands that fail to execute while the time machine is playing will highlight as red
    • Can now tap on different parts of the command interface to select the associated ship, and to move the time to just before that command executes
    • Maximum number of scheduled commands increased to 12

Yellow Stars

  • Warp Lanes can be automatically relinked to their last connection (use the new option in the Star dialog in your home star)

Red Stars

  • Transports ordered to leave before they are done loading all queued artifacts will get the option to delay departure until all the artifacts are loaded.

Module changes

  •  DELTA ROCKET: Speed increased by 20%
  • DESTINY: The teleportation can only happen to an asteroid field anywhere in the star system (will no longer land on a planet or stargate). All asteroid fields have an equal chance of the ship landing there. Cannot be activated if no asteroid fields are in the system.

Other changes

  • The information window for any Asteroid will also display the total amount of Hydrogen stored on that asteroid's sector 

Tuesday, October 1, 2019

Hades' Star Roadmap - October 2019

Hades’ Star has been live for more than two years - almost 3 years if you count the pre-launch public beta. During that time we have been constantly improving the game. When we first launched there were no White Stars or Blue Stars, Red Stars had just 4 enemy types, the number of modules to equip ships with was about half, and there were no warp lanes or options to automate shipments.

Today I’m sharing thoughts on what the next 3 years *may* look for the Hades’ Star universe. These are not feature promises, and there is also no promise that the game will keep getting updates for 3 years. They are my current thoughts on what the
future may look like, should we continue to be lucky enough to have a passionate, sizeable fan base that continues to support the game and keep development sustainable.