Wednesday, September 19, 2018

Upcoming Red Star changes



As explained before, the interactions between strangers in public Red Stars are not what we wanted them to be. Starting next update, we are eliminating the incentives and opportunities for griefing (i.e. intentionally attacking or disrupting other players). In the process we are also introducing the first of many changes to make Red Stars less repetitive and more unique, exciting and likely to encourage different strategies.

Here are the changes and the motivation behind them:

Friday, June 22, 2018

2018.4 release notes




Combat

  • Cerberus Destroyer now does Area Damage to all player ships when it is destroyed, and when the planet it is working on is destroyed
  • Increased number of max level planets on RS8+

Modules

  • New RS6 module: Blast Shield
  • New RS7 module: Delta Rocket
  • New RS10 module: Omega Rocket
  • Passive Shield: Decreased regeneration delay and total time to regenerate. These times are now constant and no longer increase when the shield is upgraded. Reduced shield strength on level 2 and up.
  • Mirror Shield: Increased shield strength on level 1 through 5
  • Stealth: Cooldown reduced to 5 min (2d 2h in White Stars)
  • Barrage: Maximum number of enemies considered for damage output has been increased (8 in White Star, 16 in Red Star)

Other changes

  • Research Station can be used to salvage all artifacts on docked ships (can be used to salvage when the station is full)
  • The distinction popup will show the total time a player has occupied the #1 spot on the leaderboards, for players who have the Admiral distinction (or better) 
  • Artifact Hunter achievement: Level 5 requirement reduced to 5000
  • Fixed an issue where setting multiple waypoints through warp lanes could cause loss of waypoints
  • Fixed an issue where a player's white star scanner was stuck to the old star if they left the Corporation before the white star ended (rewards will still not be given in that case as rewards require the player to be part of the Corporation when the white star ends)
  • New objectives for Shipment Drone and Crunch modules
  • Fixed an issue where the Use Entrust objective could show up for players who didn't have the Entrust module unlocked
  • New Warp lane hubs can now be placed any number of sectors away from the constructing planet

Friday, May 25, 2018

Tuesday, May 1, 2018

Hades' Star roadmap - May 2018


As we are approaching one year since full launch, here are some thoughts on what the future may bring to Hades' Star. The following are our current priorities. Note that in an always evolving game, priorities can change. I intentionally don't give any time frames. Some of these changes will take years to bring into the game, and some may not happen in the form described here.



Wednesday, February 14, 2018

White Star - Your Stories


Last month we asked you to share with us your experiences in White Stars. We had an overwhelming response - thank you to everyone who wrote in! We've read everything and while we can't feature or respond to everything you wrote, your experiences and feedback have been noted and will be used to evolve the game in the years ahead.

There was one very common theme in a majority of your responses: White Stars offer a social experience that brings people together. There were so many stories of getting to know your Corporation mates, sticking together through good and bad times, learning the game as a team and passing on the knowledge to new players.

For this post we picked some representative stories to share with the entire community. Some of the featured responses have been edited slightly for brevity and clarity.  The screenshots accompanying this article were posted on our Discord channel by our players and are not related to the stories.