Wednesday, February 14, 2018

White Star - Your Stories

Last month we asked you to share with us your experiences in White Stars. We had an overwhelming response - thank you to everyone who wrote in! We've read everything and while we can't feature or respond to everything you wrote, your experiences and feedback have been noted and will be used to evolve the game in the years ahead.

There was one very common theme in a majority of your responses: White Stars offer a social experience that brings people together. There were so many stories of getting to know your Corporation mates, sticking together through good and bad times, learning the game as a team and passing on the knowledge to new players.

For this post we picked some representative stories to share with the entire community. Some of the featured responses have been edited slightly for brevity and clarity.  The screenshots accompanying this article were posted on our Discord channel by our players and are not related to the stories.

Wednesday, January 31, 2018

2018.1 release notes


  • New level 8 orb and blue crystal artifacts on RS8, and new planet visual
  • New RS8 module: Area shield (absorbs hull damage to any allied ships in range)
  • Increased hydrogen yield for artifacts found on RS7 and above
  • Destiny: Range reduced by ~10%
  • Teleport: Before the teleportation actually happens, the ship goes into an activating period where the ship stays in place and will still participate in combat (5 sec in RS, 4 hours in WS). All players can see the teleport target during the activation period. Cooldown reduced to 6m (2.5d in White star). Teleport range on White Stars increased on all levels. Barrier only blocks a ship from entering the teleport activation phase for a specific location. Once a ship is in teleport activation, the teleport will succeed even if there's later a barrier at the destination.
  • Laser: Increased min damage on all levels and max damage on lv6+. Reduced ramp up time to 45 seconds on all levels. This also affects Cerberus Colossus.
  • Battery: reduced DPS on level 8 (-5%), level 9 (-10%), level 10 (-15%)
  • Entrust: Fixed a bug where sometimes the transfer would fail even when the destination ship had enough capacity
  • Trade Boost, Trade Burst, Mining Boost: Install cost increased on all levels
  • Fortify & Supress: Reduce cooldown to 6m (2.5d in white star)
  • More clear description for Mining Unity module (functionality did not change)


  • Cerberus Colossus deals more damage up front but has less maximum damage (110-270 DPS)
  • Fixed a rare issue where Interceptor could be triggered without a ship entering its sector
  • New combat visual effects, give better feedback on whether the ship's hull or shield were hit

User interface

  • Officers can now choose who goes to the next White Star before the search starts. This is in addition to the opt out setting - players who have opted out of white stars will not show up on the list and cannot be added to the White Star. White star rewards have been increased for white stars bigger than 5vs5 (20vs20 gets the biggest increase). Only white stars that were created after the update will yield the increased rewards.
  • Added quick visit buttons on the top left of the HUD for any active Red Star and/or White star
  • Chat toggle button is now visible over the selection panel (also fixes issue for some devices where the button was not visible when the chat was open on the time machine)
  • Server shutdown message can be clicked on to provide a link with more information on the ongoing maintenance
  • Leaderboard dialog will cover all available vertical space on tall devices such as iPhone X or Samsung S8. Also improved performance of the dialog.
  • Fixed an issue with rockets turning invisible if the target asteroid had been destroyed
  • iOS: 3D touch support (long press over any game object to quickly open its info dialog)

Monday, December 11, 2017

2017.7 release notes


  • New Trade module: Entrust (teleports a transport ship cargo to another transport ship)
  • New Trade module: Offload (while active, all the transport's shipments will be delivered at a lower rate when the ship arrives at a Trade Station)
  • New Mining module: Genesis (creates new asteroids in the current sector)
  • New and existing Transport ships level 3 and higher will get an extra Trade module slot
  • Destiny: Activating ship is now disabled right after the teleport (8 hours in White Star, 10 seconds elsewhere). Blast radius now constant on all levels. Damage reduced on level2+
  • Unity: Damage increase per additional player reduced on all levels
  • Barrage: Increased base damage and damage per additional enemy on all levels. Max damage is now capped at the equivalent of having 5 additional enemy ships in the sector.
  • It is now possible to uninstall non-weapon modules from any ship, to help with Hydrogen usage

Monday, November 20, 2017

2017.6 Release Notes

White Stars have arrived! Coordinate with your Corporation members to outsmart the competing Corporation and gain Relics. See this post for more details on White Stars.

Other changes:

Saturday, October 14, 2017

Introducing White Stars: Asynchronous Co-op with PvP elements and Corporation progression

I've written before about potential star types we're evaluating. Today I'm happy to announce an upcoming new star type that I think will be a great fit for the game. As usual, keep in mind gameplay details are subject to change as we playtest and tweak.

Monday, September 25, 2017

2017.5 Release Notes


  • New Trade module: Rush (increases the Transport speed proportionally to the number of shipments carried that are destined to the next waypoint)
  • New Mining module: Enrich (increases Hydrogen stored in current sector by fixed percentage)
  • New Support module: Alpha Rocket (launches a projectile that does damage to all enemy ships on impact, but can be destroyed by enemy fire before impact)


  • Corporation Search screen allows filtering Corporations by name, Region, total influence, and number of members
  • Corporations can set Minimum Influence requirement. Players below that influence level cannot join (or request to join)
  • First Officer can now step down by promoting another Officer to their role
  • Senior members and Officers will now see an Invite option when viewing the profile of another player that is not in any Corporation


  • "Report player" option will show up on public Red Stars
  • Added language filter on Galaxy chat and public Red Stars
  • Added Mute option for Galaxy chat and public Red Stars (also affects alerts)
  • Fixed scrolling issues when browsing past chat messages while a new message arrives
  • Most emojis will now show up when sent from Android devices

Other improvements

  • On the Shipments screen, the most recently loaded shipment will show on the top of the Transport's carried items list
  • The Progress Report screen will show any planets that have finished upgrading while the player was offline
  • Short Range Scanner placement can be cancelled while the scanner is under construction 
  • New animations for salvaging Artifacts
  • Shipyard will show progress bar while a ship design is under upgrade
  • "Depart now" button does not show Hydrogen cost, to remove confusion about when the cost to move is paid. "Cancel move" button shows the amount of Hydrogen that will be refunded if the move is cancelled.
  • New Shipment Beam effect
  • New visuals for Level 7 artifacts and the level 7 Red Star planet
  • Performance improvements (framerate should be higher on most devices)

Bug fixes

  • Fixed an issue where Remote Repair would keep working for the entire period the player was logged out. It will now only work until the activation period is over.
  • Fixed an issue where Salvage was not applied when a ship in the sector was destroyed and had Sanctuary equipped (affects the Cerberus Colossus)
  • When multiple adjacent Short Range Scanners are available to uncover a sector, the cheapest one will be used (previously, a random one was used) 
  • Fixed issue where ships would stack on top of each other if the station they were docked onto was moved 
  • Fixed an issue where the Fast Forward button was not speeding up the action after a Replay was started over
  • Shipment Beam will now deliver the picked up shipment immediately, if the ship is docked at the shipment's destination