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Changes to the Corporation Red Star event

The Corporation Red Star event will return in a shorter, more regular form. Each season will last 48 hours, taking place over a single weekend. Seasons will be held roughly once a month. Season 22 will start on Saturday, March 16 00:00 UTC. There will also be tweaks to the amount of top Corporations that receive Crystal rewards, and to the Crystal amounts themselves. The actual numbers may keep getting tweaked each month. For the current values, see the event page in game.

Server update, February 7

 This update fixes an issue where players were unable to send ships to a late joined Dark Red Star. It also fixes issues with the spawning of Rich Asteroids in Dark Red Stars, when the search was joined via a Corporation post.  This is a server-only update, there's no app update to download. Note: If you are in a Dark Red Star and a player joins after the star was created (via Invite, or from the Corporation search entry), you will see an Out of Sync error. You can reload the game and proceed normally. This issue will be fixed on the next app update. Until then, if you need to work around this issue, make sure everyone joins the search before the star is found (from the Corporation search entry). 

2024.1 Release Notes

BARRIER: Enemy ships landing inside active Barrier area via any module that causes teleportation will receive damage at the moment the teleport is finalized. TELEPORT: Activating inside an area covered by enemy BARRIER is now allowed TELEPORT: Fix bug where Battleship would end up at slightly different location if the target asteroid was destroyed in the meantime IMPULSE SHIELD: Fix bug where speed effect could stay active indefinitely while the ship was in motion Corporation posted Red Star searches can be joined during a 1 minute search period Corporation Red Star event re-enabled with additional support for Dark Red Stars Public/Post To Corporation Red Star search toggle now persists (per device) Added global UTC time display on top of Settings dialog Shipments dialog no longer prefixes "Trade Station" before destination names Fix common cases of visual effects not fading away and interfering in Time Machine Interface fixes for consoles (Fix ping UI navigation, own ship in

Server update, December 19 2023

 • Fixes issue where the flagship's recoil drones could have their Recoil module manually re-activated in certain situations (until the next app update, such re-activation may still succeed in the Time Machine) 

Server update, December 5 2023

Today's update contains the following tweaks: • Decrease ramp up times for LASER and DUAL LASER in Blue and White Stars • Reduce planet upgrade prices for levels 13-15

Server update, November 23 2023

 Today's bug fixing update contains the following changes:  • Fix for random Leap behavior in White Stars (note that the fix applies only to new White Stars. For the next few days, ships that had jumped to the White Star before the server update may still incorrectly be picked as valid leap targets) • Fix queued Artifacts not unloading back to certain higher level Red Star planets • Fix issue where some Corporations could not update description or other Corporation settings • Fixed wrong Motion Shield absorbed damage calculation. Note: The damage absorbed percentage shown in the info dialog for Motion shield will be temporarily incorrect. The actual percentage (as correctly applied by the game), will be 100 minus the displayed percentage. This is a display only issue and will be fixed on the next app update.

Server update, November 15 2023

Today's update includes economy tweaks, bug fixes and improvements to support the game's increasing player sizes. GENESIS: Hydrogen amount generated in Yellow Star increased for levels 7-13 Server support for manually flagging recommended Corporations.  Regular Corporation members can no longer view the Corporation's scheduled future Time Machine commands, unless they are participating in the White Star. Senior members and above will still see their Corporation's scheduled moves as before.  Empire Power thresholds reduced for regular (non Dark) Red Stars levels 5 and above. Rocket Drone: Fixed unintentional unlimited launch range, now has similar launch range to other Drone modules. Joining an abandoned Red Star will now fail (this is a temporary workaround for missing Artifacts in some Red Stars) Fixed TEAM PLAYER achievement not increasing after White Star ends Fixed wrong research Credit rewards for RS3 and RS4 artifacts. Fixed Upgrade Shipyard objective getting stuc