Monday, December 10, 2018

2018.6 Release Notes

Blue Stars are now available! This new star types provides a short 5 minute combat experience against other players and/or AI controlled battleships. The player with the last Battleship standing in the rapidly collapsing Star wins the mission.

Wednesday, October 10, 2018

Optional app update (2.145.1)

This is an optional app update. You are not required to update to continue playing, but the update is recommended for everyone.

This update will roll out gradually over the course of a week, from October 10 to October 17.

Look for version 2.145.1 on the App Store and Google Play, and download it when it becomes available for you.


  • Bomber Coverage heatmap display is now available on Red Star level 7 and above, and can help formulate high level strategy. Enable from the red star's CURRENT STAR window.  
  • Bomber will show a charge indicator over it, to help predict when the rockets will be fired without having to select the bomber.
  • Landscape mode: Fixed issue with offset module details screen
  • Fixed frequent causes of Fatal Out of Sync errors on Red Star level 7 and above
  • Fixed an issue in the Corporation Search window where the tap area for the Region selection was offset on devices with high aspect ratio
  • Time machine: Modules for ships that are jumping out of the star or activated Destiny will be disabled and no longer affect the future simulation

Friday, October 5, 2018

October server update

Expected deployment: October 9-12

This is a server side update to the game. No app update is necessary. There will be a short maintenance while the update is being deployed.


Wednesday, September 19, 2018

Upcoming Red Star changes

As explained before, the interactions between strangers in public Red Stars are not what we wanted them to be. Starting next update, we are eliminating the incentives and opportunities for griefing (i.e. intentionally attacking or disrupting other players). In the process we are also introducing the first of many changes to make Red Stars less repetitive and more unique, exciting and likely to encourage different strategies.

Here are the changes and the motivation behind them:

Friday, June 22, 2018

2018.4 release notes


  • Cerberus Destroyer now does Area Damage to all player ships when it is destroyed, and when the planet it is working on is destroyed
  • Increased number of max level planets on RS8+


  • New RS6 module: Blast Shield
  • New RS7 module: Delta Rocket
  • New RS10 module: Omega Rocket
  • Passive Shield: Decreased regeneration delay and total time to regenerate. These times are now constant and no longer increase when the shield is upgraded. Reduced shield strength on level 2 and up.
  • Mirror Shield: Increased shield strength on level 1 through 5
  • Stealth: Cooldown reduced to 5 min (2d 2h in White Stars)
  • Barrage: Maximum number of enemies considered for damage output has been increased (8 in White Star, 16 in Red Star)

Other changes

  • Research Station can be used to salvage all artifacts on docked ships (can be used to salvage when the station is full)
  • The distinction popup will show the total time a player has occupied the #1 spot on the leaderboards, for players who have the Admiral distinction (or better) 
  • Artifact Hunter achievement: Level 5 requirement reduced to 5000
  • Fixed an issue where setting multiple waypoints through warp lanes could cause loss of waypoints
  • Fixed an issue where a player's white star scanner was stuck to the old star if they left the Corporation before the white star ended (rewards will still not be given in that case as rewards require the player to be part of the Corporation when the white star ends)
  • New objectives for Shipment Drone and Crunch modules
  • Fixed an issue where the Use Entrust objective could show up for players who didn't have the Entrust module unlocked
  • New Warp lane hubs can now be placed any number of sectors away from the constructing planet