Friday, June 22, 2018

2018.4 release notes


  • Cerberus Destroyer now does Area Damage to all player ships when it is destroyed, and when the planet it is working on is destroyed
  • Increased number of max level planets on RS8+


  • New RS6 module: Blast Shield
  • New RS7 module: Delta Rocket
  • New RS10 module: Omega Rocket
  • Passive Shield: Decreased regeneration delay and total time to regenerate. These times are now constant and no longer increase when the shield is upgraded. Reduced shield strength on level 2 and up.
  • Mirror Shield: Increased shield strength on level 1 through 5
  • Stealth: Cooldown reduced to 5 min (2d 2h in White Stars)
  • Barrage: Maximum number of enemies considered for damage output has been increased (8 in White Star, 16 in Red Star)

Other changes

  • Research Station can be used to salvage all artifacts on docked ships (can be used to salvage when the station is full)
  • The distinction popup will show the total time a player has occupied the #1 spot on the leaderboards, for players who have the Admiral distinction (or better) 
  • Artifact Hunter achievement: Level 5 requirement reduced to 5000
  • Fixed an issue where setting multiple waypoints through warp lanes could cause loss of waypoints
  • Fixed an issue where a player's white star scanner was stuck to the old star if they left the Corporation before the white star ended (rewards will still not be given in that case as rewards require the player to be part of the Corporation when the white star ends)
  • New objectives for Shipment Drone and Crunch modules
  • Fixed an issue where the Use Entrust objective could show up for players who didn't have the Entrust module unlocked
  • New Warp lane hubs can now be placed any number of sectors away from the constructing planet

Friday, May 25, 2018

Tuesday, May 1, 2018

Hades' Star roadmap - May 2018

As we are approaching one year since full launch, here are some thoughts on what the future may bring to Hades' Star. The following are our current priorities. Note that in an always evolving game, priorities can change. I intentionally don't give any time frames. Some of these changes will take years to bring into the game, and some may not happen in the form described here.

Wednesday, February 14, 2018

White Star - Your Stories

Last month we asked you to share with us your experiences in White Stars. We had an overwhelming response - thank you to everyone who wrote in! We've read everything and while we can't feature or respond to everything you wrote, your experiences and feedback have been noted and will be used to evolve the game in the years ahead.

There was one very common theme in a majority of your responses: White Stars offer a social experience that brings people together. There were so many stories of getting to know your Corporation mates, sticking together through good and bad times, learning the game as a team and passing on the knowledge to new players.

For this post we picked some representative stories to share with the entire community. Some of the featured responses have been edited slightly for brevity and clarity.  The screenshots accompanying this article were posted on our Discord channel by our players and are not related to the stories.

Wednesday, January 31, 2018

2018.1 release notes


  • New level 8 orb and blue crystal artifacts on RS8, and new planet visual
  • New RS8 module: Area shield (absorbs hull damage to any allied ships in range)
  • Increased hydrogen yield for artifacts found on RS7 and above
  • Destiny: Range reduced by ~10%
  • Teleport: Before the teleportation actually happens, the ship goes into an activating period where the ship stays in place and will still participate in combat (5 sec in RS, 4 hours in WS). All players can see the teleport target during the activation period. Cooldown reduced to 6m (2.5d in White star). Teleport range on White Stars increased on all levels. Barrier only blocks a ship from entering the teleport activation phase for a specific location. Once a ship is in teleport activation, the teleport will succeed even if there's later a barrier at the destination.
  • Laser: Increased min damage on all levels and max damage on lv6+. Reduced ramp up time to 45 seconds on all levels. This also affects Cerberus Colossus.
  • Battery: reduced DPS on level 8 (-5%), level 9 (-10%), level 10 (-15%)
  • Entrust: Fixed a bug where sometimes the transfer would fail even when the destination ship had enough capacity
  • Trade Boost, Trade Burst, Mining Boost: Install cost increased on all levels
  • Fortify & Supress: Reduce cooldown to 6m (2.5d in white star)
  • More clear description for Mining Unity module (functionality did not change)


  • Cerberus Colossus deals more damage up front but has less maximum damage (110-270 DPS)
  • Fixed a rare issue where Interceptor could be triggered without a ship entering its sector
  • New combat visual effects, give better feedback on whether the ship's hull or shield were hit

User interface

  • Officers can now choose who goes to the next White Star before the search starts. This is in addition to the opt out setting - players who have opted out of white stars will not show up on the list and cannot be added to the White Star. White star rewards have been increased for white stars bigger than 5vs5 (20vs20 gets the biggest increase). Only white stars that were created after the update will yield the increased rewards.
  • Added quick visit buttons on the top left of the HUD for any active Red Star and/or White star
  • Chat toggle button is now visible over the selection panel (also fixes issue for some devices where the button was not visible when the chat was open on the time machine)
  • Server shutdown message can be clicked on to provide a link with more information on the ongoing maintenance
  • Leaderboard dialog will cover all available vertical space on tall devices such as iPhone X or Samsung S8. Also improved performance of the dialog.
  • Fixed an issue with rockets turning invisible if the target asteroid had been destroyed
  • iOS: 3D touch support (long press over any game object to quickly open its info dialog)

Monday, December 11, 2017

2017.7 release notes


  • New Trade module: Entrust (teleports a transport ship cargo to another transport ship)
  • New Trade module: Offload (while active, all the transport's shipments will be delivered at a lower rate when the ship arrives at a Trade Station)
  • New Mining module: Genesis (creates new asteroids in the current sector)
  • New and existing Transport ships level 3 and higher will get an extra Trade module slot
  • Destiny: Activating ship is now disabled right after the teleport (8 hours in White Star, 10 seconds elsewhere). Blast radius now constant on all levels. Damage reduced on level2+
  • Unity: Damage increase per additional player reduced on all levels
  • Barrage: Increased base damage and damage per additional enemy on all levels. Max damage is now capped at the equivalent of having 5 additional enemy ships in the sector.
  • It is now possible to uninstall non-weapon modules from any ship, to help with Hydrogen usage