Tuesday, February 8, 2022

The future of Hades' Star

In a few weeks, it will be 5 years since Hades’ Star launched. During that time, we’ve had 3 million players creating an account. Collectively, all these players have discovered over 30 million stars. There are thousands of players that are still active more than 4 years after they first downloaded the game. Far more important than any numbers is the quality of the community that has formed around the game: welcoming to new players and helpful, without aggressive and abusive elements found in other online games that have competitive elements.

I have no doubt these qualities of the game will allow it to thrive for many more years in the future.

Up until now, we’ve been improving the game with updates small and big, and this will continue in the future. But after 5 years of development, the time feels right to try something bigger than any update we’ve done before. The upcoming DARK NEBULA update, which we announced late last year, will feel more like an expansion pack than a regular update. It will bring a lot more content for existing star types, a new star type, a visual refresh for some game objects and parts of the interface, and new features means to strengthen the core economic and combat activities in the game. It will also attempt to address problems that exist in these core activities.

This post is an attempt to describe these problems and discuss ways we’ll be involving the community in solving them together as DARK NEBULA goes through development.


Tuesday, October 26, 2021

Incoming server update


On November 17, the following server update will be applied: 

All new White Stars will generate Cerberus ships according to new rules:

- One third of all White Stars will be generated with no Cerberus ships 

- The remain two thirds will spawn Cerberus ships in various configurations, including Cerberus never before seen in White Stars. Spawned Cerberus ships will always be equally distanced from either corporation's jump gate.

This update will automatically roll out to all players, no app update is required.

Wednesday, September 1, 2021

Incoming optional client update

 We will be releasing a new app version starting September 6, with the following changes:

  • Fixed bug in White Star Time Machine where certain visual effects would not show up. 
  • Added support for linking Corporations with the upcoming BATTLESHIP APOLLO game (all members of the Corporation will receive crystals after a successful link)

You do not need to update to this version to continue playing the game.

On mobile platforms, the update will be rolled out gradually over 7 days. You may not see it immediately available on your device, and the devices picked to offer the update each day are random.

Thursday, August 26, 2021

Incoming Server update with module balancing

We will be deploying a server only update next week (August 30-September 3). No app update is necessary but there will be a short maintenance while we deploy the update. 

The following module changes will be part of update: 

  • Laser Turret: Damage greatly increased on all levels. Hydrogen cost to activate reduced. 
  • Hydrogen Rocket: Damage greatly increased on all levels.
  • Alpha Drone: Damage per second greatly increased. HP reduced on early levels.
  • Dart Launcher: Hydrogen movement cost decreased

Thursday, June 3, 2021

2021.1 release notes

Expected release: June 7 - 11

New Module: Laser Turret

  • Unlocked at Red Star Eight

  • After a short setup period the Laser Turret fires on up to three targets.

  • The Laser will charge up independently for each target.

Red Star Changes

  • Upon reaching Red Star Five, players will be able to join in-progress Red Stars that have recently started.

Blue Star Changes

  • Players who have not completed their ranked matches for the day will have the option to wait in matchmaking indefinitely until a ranked match is found.

User Interface Improvements

  • Added “Jump Only Battleships” toggle for high level Red Stars.

  • Shipment sorting improvements (sorting saved client side).

  • The ability to re-link Warp Gates is now always available. Re-linking gates that have already been linked will cause the duration to be refreshed.

Bug Fixes

  • Restored colored text for various messages in the chat window

  • Turrets deployed from flagships will now be properly upgraded for higher level flagships

  • The status of “Jump All Docked Ships” should always be saved on the client now.

  • Bond can no longer be used on Relic Drone or Mining Drone.

  • Resolved an issue with Darts occasionally getting stuck when moving over the center sector.

Friday, November 27, 2020

2020.3 Release Notes

 Expected release: December 1-4

New Content

  • New Transport module: RELIC DRONE (unlocks at RS7, can be unlocked by players with lower credit cap)
  • New flagship module: FLOATING SHIELD (unlocks at Flagship level 8 / Corporation level 9)
  • New flagship module: DART TURRET (unlocks at Flagship level 10 / Corporation level 11)

White Stars

  • Additional high capacity asteroids will spawn in different ranges of the map during the star's lifecycle. The newly spawned asteroids can be seen and safely targeted in advance from the Time Machine. This greatly increases the maximum amount of Relics that can be generated from mining, and adds tactical options during the mid and late stage of the match.

Blue Stars

  • Middle sector will now spawn 3 asteroids 
  • Most Blue Stars will have an additional Cerberus enemy inside the middle sector (the type of the enemy depends on the strength of the participant's ships)
  • Matchmaking no longer takes into account participant's Red Star level
  • Alpha Drone can no longer be targeted directly to the star
  • Blue Star leaderboards: Only Ranked matches count toward the leaderboard. Ranked matches are capped to 3 per player per day, and never contain more than 1 Lone Battleship. 

Module changes

  • AREA SHIELD: Now covers all friendly rockets and in darts in range. Also affects Cerberus ships (i.e. Bomber rockets covered by Phoenix shield). Area Shield range now depends on module upgrade level for White Stars.
  • DELTA ROCKET: Can now pass through Barrier. Barrier still blocks all other rocket types.
  • ALPHA DRONE: Drone can no longer be targeted directly to a star
  • DART LAUNCHER: Range reduced to 150 AU (this reverts the increase to range brought by the 2020.2 update). Darts can be covered by Area Shield.
  • SUSPEND: Level 1 suspend no longer fully offsets Time Warp. Levels 1-5 of Suspend progressively increase the amount by which Time Warp is countered. Subsequent levels increase the amount of time slowdown.  
  • HYDROGEN UPLOAD: Can no longer be activated in White Star
  • UNITY: Can no longer be activated in Blue Star

Other changes and bug fixes

  • Info page for Red and Blue star scanners will now show timers for when the next rewards will be available.
  • Ability to swap modules of the same type between ship slots (this helps get a consistent order of module buttons when selecting a ship)
  • Shipment Relay now has the option to stop operating on an active sector.
  • Improved interface in Module details screen, including better overview on what stars the module operates on, and always visible blueprint count (even for modules that are under upgrade)
  • Fixed an issue that could cause Remote Bomb and rockets to apply their damage multiple times under certain circumstances
  • All drone types can now be disbanded by the owner player.
  • Ships spawned from Hydra will return to their original sector if the Hydra was bonded to a new sector
  • Fixed an issue that could cause Bond to stop working if the ship that was previously bonded was destroyed
  • Additional surface elements and orbit visuals for planets level 41-50
  • Performance improvements for screens with multiple artifact animations (i.e. shipments screen for a planet storing many artifacts)