Friday, November 27, 2020

2020.3 Release Notes




 Expected release: December 1-4


New Content

  • New Transport module: RELIC DRONE (unlocks at RS7, can be unlocked by players with lower credit cap)
  • New flagship module: FLOATING SHIELD (unlocks at Flagship level 8 / Corporation level 9)
  • New flagship module: DART TURRET (unlocks at Flagship level 10 / Corporation level 11)

White Stars

  • Additional high capacity asteroids will spawn in different ranges of the map during the star's lifecycle. The newly spawned asteroids can be seen and safely targeted in advance from the Time Machine. This greatly increases the maximum amount of Relics that can be generated from mining, and adds tactical options during the mid and late stage of the match.

Blue Stars

  • Middle sector will now spawn 3 asteroids 
  • Most Blue Stars will have an additional Cerberus enemy inside the middle sector (the type of the enemy depends on the strength of the participant's ships)
  • Matchmaking no longer takes into account participant's Red Star level
  • Alpha Drone can no longer be targeted directly to the star
  • Blue Star leaderboards: Only Ranked matches count toward the leaderboard. Ranked matches are capped to 3 per player per day, and never contain more than 1 Lone Battleship. 

Module changes

  • AREA SHIELD: Now covers all friendly rockets and in darts in range. Also affects Cerberus ships (i.e. Bomber rockets covered by Phoenix shield). Area Shield range now depends on module upgrade level for White Stars.
  • DELTA ROCKET: Can now pass through Barrier. Barrier still blocks all other rocket types.
  • ALPHA DRONE: Drone can no longer be targeted directly to a star
  • DART LAUNCHER: Range reduced to 150 AU (this reverts the increase to range brought by the 2020.2 update). Darts can be covered by Area Shield.
  • SUSPEND: Level 1 suspend no longer fully offsets Time Warp. Levels 1-5 of Suspend progressively increase the amount by which Time Warp is countered. Subsequent levels increase the amount of time slowdown.  
  • HYDROGEN UPLOAD: Can no longer be activated in White Star
  • UNITY: Can no longer be activated in Blue Star

Other changes and bug fixes

  • Info page for Red and Blue star scanners will now show timers for when the next rewards will be available.
  • Ability to swap modules of the same type between ship slots (this helps get a consistent order of module buttons when selecting a ship)
  • Shipment Relay now has the option to stop operating on an active sector.
  • Improved interface in Module details screen, including better overview on what stars the module operates on, and always visible blueprint count (even for modules that are under upgrade)
  • Fixed an issue that could cause Remote Bomb and rockets to apply their damage multiple times under certain circumstances
  • All drone types can now be disbanded by the owner player.
  • Ships spawned from Hydra will return to their original sector if the Hydra was bonded to a new sector
  • Fixed an issue that could cause Bond to stop working if the ship that was previously bonded was destroyed
  • Additional surface elements and orbit visuals for planets level 41-50
  • Performance improvements for screens with multiple artifact animations (i.e. shipments screen for a planet storing many artifacts)

Monday, May 25, 2020

Server update coming by May 29



We will be deploying a server update this week with the following change:
  • Maximum planet level for medium tier yellow star planets increased to 35 (from 30).

There will be a short maintenance before the update goes live.

Thursday, May 21, 2020

Optional update: 2.564.3

A new version of the game will gradually become available on the App Store and Google Play over the next few days.

This new version is recommended for anyone who has display issues after the latest update, especially with iPhone X/XS/XR and Android devices with notches.

On Android, please note that enabling landscape mode will reset the display support for notches. If you enter landscape mode from the Settings menu, switch back to portrait mode, then kill and restart the app for the UI to properly support your device's notch.

To apply the fix, look for version 2.564.3 as it becomes available in your area over the next few days.

Wednesday, May 13, 2020

2020.2 release notes


Expected release: May 18-22


Red Stars

  • Rich Asteroid fields: Once per day, every player will have their own asteroid field to mine for additional Credit income. Rich asteroid fields will not spawn after collection until the next day. Higher level Red Stars increase the Credit reward.
  • Red Star level 11now available with new Cerberus enemy and exclusive Artifacts that award blueprints for the new Remote Bomb module.

Yellow Stars

  • Maximum upgrade level for most planets increased to 50.
  • Asteroids in the final few sectors will spawn more Hydrogen per day.


Module changes

  • Barrage: Added 1 second delay when switching target, making it weaker against hoardes of enemies (i.e. Cerberus ghosts).
  • Dart Launcher: Damage increased on level 2 and higher, range increased on all levels.
  • Cargo bay extension: level 12 price to unlock and capacity both increased.
  • Mining Drone: HP greatly increased on all levels, ieffect radius increased in White Stars, cooldown reduced, can now be used in spawn gate in White Stars, install cost reduced, mining speed is now constant for all levels in White Stars.
  • Upgrade prices increased for high levels (usually 11 and 12) for  many modules (Shipment Drone, Destiny, Mirror Shield, Barrier, Barrage, Vengeance, Genesis, Area Shield, Alpha Drone, Bond, Delta Rocket, Blast Shield, Omega Rocket, Mining Drone, Hydrogen Rocket, Suspend).


Misc changes

  • Added confirmation when deleting unclaimed White Star rewards message.
  • Red Star Scanner now only glows when the Research station is completely empty.
  • (Android) Fixed an issue with the Samsung S-Pen not dragging .
  • (iOS) Fixed an issue that caused autocorrect to not work in chat .

Tuesday, December 17, 2019

2020.1 release notes


Expected release: January 6-10

White Stars

  • Each Corporation can unlock the Corporation Flagship after it collects its first Relic in a White Star. The Flagship can be taken to one White Star at a time, and can be upgraded with Credit contributions by all members. Later upgrade levels add modules to the Flagship, some of them not available for use on regular ships. The Flagship can be controlled by any Corporation officer.
  • Time Machine improvements
    • Scheduled Commands are sorted by time remaining to execute (earliest one on top)
    • Commands that fail to execute while the time machine is playing will highlight as red
    • Can now tap on different parts of the command interface to select the associated ship, and to move the time to just before that command executes
    • Maximum number of scheduled commands increased to 12

Yellow Stars

  • Warp Lanes can be automatically relinked to their last connection (use the new option in the Star dialog in your home star)

Red Stars

  • Transports ordered to leave before they are done loading all queued artifacts will get the option to delay departure until all the artifacts are loaded.

Module changes

  •  DELTA ROCKET: Speed increased by 20%
  • DESTINY: The teleportation can only happen to an asteroid field anywhere in the star system (will no longer land on a planet or stargate). All asteroid fields have an equal chance of the ship landing there. Cannot be activated if no asteroid fields are in the system.

Other changes

  • The information window for any Asteroid will also display the total amount of Hydrogen stored on that asteroid's sector 

Tuesday, October 1, 2019

Hades' Star Roadmap - October 2019

Hades’ Star has been live for more than two years - almost 3 years if you count the pre-launch public beta. During that time we have been constantly improving the game. When we first launched there were no White Stars or Blue Stars, Red Stars had just 4 enemy types, the number of modules to equip ships with was about half, and there were no warp lanes or options to automate shipments.

Today I’m sharing thoughts on what the next 3 years *may* look for the Hades’ Star universe. These are not feature promises, and there is also no promise that the game will keep getting updates for 3 years. They are my current thoughts on what the
future may look like, should we continue to be lucky enough to have a passionate, sizeable fan base that continues to support the game and keep development sustainable.