BARRIER: Enemy ships landing inside active Barrier area via any module that causes teleportation will receive damage at the moment the teleport is finalized. TELEPORT: Activating inside an area covered by enemy BARRIER is now allowed TELEPORT: Fix bug where Battleship would end up at slightly different location if the target asteroid was destroyed in the meantime IMPULSE SHIELD: Fix bug where speed effect could stay active indefinitely while the ship was in motion Corporation posted Red Star searches can be joined during a 1 minute search period Corporation Red Star event re-enabled with additional support for Dark Red Stars Public/Post To Corporation Red Star search toggle now persists (per device) Added global UTC time display on top of Settings dialog Shipments dialog no longer prefixes "Trade Station" before destination names Fix common cases of visual effects not fading away and interfering in Time Machine Interface fixes for consoles (Fix ping UI navigation, own ship in...
Hades' Star: DARK NEBULA is the next update to Hades' Star. It will release later this year, completely replacing the current live version of Hades' Star. Your existing Hades' Star account will be transferred over to DARK NEBULA. Depending who you ask, DARK NEBULA is an identical clone of Hades' Star with slightly different graphics, a radically different game, or somewhere in between. All these viewpoints, coming from players who have experienced the original game with different patterns and over different timeframes, are correct. If you are worried that things have changed too much, or the changes you saw or heard about in the Early Access builds are too overwhelming, this post is a good place to get started with Dark Nebula when it releases. Shipments and Yellow Star Economy Dark Nebula redesigns the shipment progression using the following principles: 1. With so many other diverse activities in the game, doing Shipments should be optional, especially at the ea...
Today's update includes economy tweaks, bug fixes and improvements to support the game's increasing player sizes. GENESIS: Hydrogen amount generated in Yellow Star increased for levels 7-13 Server support for manually flagging recommended Corporations. Regular Corporation members can no longer view the Corporation's scheduled future Time Machine commands, unless they are participating in the White Star. Senior members and above will still see their Corporation's scheduled moves as before. Empire Power thresholds reduced for regular (non Dark) Red Stars levels 5 and above. Rocket Drone: Fixed unintentional unlimited launch range, now has similar launch range to other Drone modules. Joining an abandoned Red Star will now fail (this is a temporary workaround for missing Artifacts in some Red Stars) Fixed TEAM PLAYER achievement not increasing after White Star ends Fixed wrong research Credit rewards for RS3 and RS4 artifacts. Fixed Upgrade Shipyard objective getting stuc...