Incoming Early Access update, May 10
A new update is currently being deployed to the Early Access servers. It will take up to 48 hours for Android, iOS and Steam versions to be deployed. Until the update is available for your platform, you will not be able to connect.
This update brings balancing tweaks to many Weapon and Shield modules for Red Stars. This includes different Shield values for Red Stars, compared to PvP. The goal is for all Weapons and Shields at the same level to feel like they have a use at every Red Star level after they're unlocked. The main difference and the factor that will affect what Weapon and Shield to bring will be each module's risk/reward profile, and the player's own play style. For example, Battery should be a good weapon for all around use, for players who don't want to micromanage weapons or risk getting stuck in situations where their ships don't do any damage. More skilled players who want to do extreme damage under the right circumstances will pick Barrage, fully knowing the risk that if they do not utilize the map correctly, or if they equip barrage on all 3 battleships, at some points during the Red Star they will end up with ships that do almost zero damage.
Modules like Barrage and Battery, which were clearly not as useful as other weapons before this update, have been significantly improved. Dart Launcher, clearly overpowered compared to alternatives, has damage reduced. Similarly, Area Shield has its strength reduced to move it towards its goal of a specialized shield to protect weak ships. Before this update, Area Shield was a clearly superior Shield that further encouraged all 3 Battleships to move in lockstep in Red Stars.
Level layouts including Cerberus spawn patterns for both regular and Dark Red Stars have been tweaked in this update, and will continued to be tweaked in the weeks ahead. With the pace of balancing changes increasing, it's very important to give the star name or at least the date and time you played the Red Star you're giving feedback on.
During the next few weeks, we will move into targeted testing of higher Red Star levels, from level 9 to 11. Each high Red Star level will be tested for a limited time. Keep an eye out here and on our Discord server for more updates, and the opportunity to give targeted feedback on how modules feel on each Red Star level that's being tested.