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2017.6 Release Notes

White Stars have arrived! Coordinate with your Corporation members to outsmart the competing Corporation and gain Relics. See this post for more details on White Stars. Other changes:

Introducing White Stars: Asynchronous Co-op with PvP elements and Corporation progression

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I've written before about potential star types we're evaluating. Today I'm happy to announce an upcoming new star type that I think will be a great fit for the game. As usual, keep in mind gameplay details are subject to change as we playtest and tweak.

2017.5 Release Notes

Modules New Trade module: Rush (increases the Transport speed proportionally to the number of shipments carried that are destined to the next waypoint) New Mining module: Enrich (increases Hydrogen stored in current sector by fixed percentage) New Support module: Alpha Rocket (launches a projectile that does damage to all enemy ships on impact, but can be destroyed by enemy fire before impact) Corporations Corporation Search screen allows filtering Corporations by name, Region, total influence, and number of members Corporations can set Minimum Influence requirement. Players below that influence level cannot join (or request to join) First Officer can now step down by promoting another Officer to their role Senior members and Officers will now see an Invite option when viewing the profile of another player that is not in any Corporation Chat  "Report player" option will show up on public Red Stars Added language filter on Galaxy chat and public Red St...

2017.4 release notes

Corporations Private Red Stars that are not full can be joined by other Corporation members after they started Senior Members and above can Invite other players to the Corporation Corporation chat entries that are related to Red Stars have different appearance and are collapsed by default after the mission has expired Corporations can now set a Region (country) to help visibility. Recommended Corporations can be filtered by Region (note that only Open to All Corporations will show up in the Recommended list) Other improvements and Bug fixes Increased Credit Storage for level 15+ planets Red Star participants can send an alert to bring specific locations to other player's attention Time Warp no longer affects Red Star timer Fixed issue that was not allowing space stations to be moved within the same sector Fixed an issue where Teleport could move a ship straight on top of a Star Fixed issue where Destroyer beam was showing as active when the Destroyer was disabled...

2017.3 release notes

Red Stars & Combat New Cerberus ship: Destroyer (starts appearing at Red Star level 6) Ships that are docked on the return stargate in a Red Star at the moment the supernova happens will automatically jump back (instead of being destroyed) New artifacts for Red Star Levels 7 and 8. New art for L6 artifacts and Red Star 6 planets. Red star planets will display correct level (in red stars, planet level affects the levels of the artifacts the planet contains) Tweaked number of planets in Red Star level 4+, to make more higher level planets available Fixed another case that could cause Cerberus ship movement to be affected by ships docked on asteroids from a nearby sector Modules 7 new modules (3 Trade, 1 Mining, 3 Support) EMP: Reduced duration for level2+. Reduced blueprint requirement to upgrade for level6+. Barrage: Total damage now depends on number of enemies in the same sector (instead of number of enemies within firing range). Reduced damage per additional...

Upcoming changes to ship upgrades

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On the next update, the Ship Upgrade process will change. This is in response to the d evastating fleet losses issues we've acknowledged before, as well as to provide better balancing and progression.

June 2017 - Status update

As we are headed into global launch later this summer, I wanted to take the opportunity to write about the current status of the game and what we see as priorities for future updates going forward.