Hades' Star 2025.2 - Detailed Changelog
Expected deployment: October 15-31
New Content and Features
- New module: CERBERUS DRONE (Red Star Level 9)
- New One Time Event: Hades' Star Completist, starts November 27, 2025. Complete a series of special objectives by participating in all of Hades' Star game modes, and collect Crystals. Players who complete all objectives before the event ends will be awarded an exclusive Distinction.
- Added additional rewards and incentives for old players returning to the game after a long break.
- Added one additional Yellow Star Platinum skin for Hades' Star Platinum subscribers.
Player-suggested features and bug fixes
- White Star scanner comes pre-equipped with White Star-only ships (https://discord.com/channels/255083954036670464/1304407475428130869). White Star-only ships can not be disbanded in White Stars. Regular ships can still be sent to White Stars, and will now return to the gate even during supernova.
- Added new "Rich Dark Red Star Artifacts" toggle in the Red Star dialog. This toggle allows players to postpone their rich artifact run every day. The toggle status will also apply when joining a Dark Red Star from a Corporation search or an invite. (https://discord.com/channels/255083954036670464/1292931504091172894)
- Corporations can now blacklist specific players (https://discord.com/channels/255083954036670464/1250312357574610965)
- Removed the ability to hide White Stars from the public list. All White Stars are now observable (https://discord.com/channels/255083954036670464/1206751668344197191/threads/1418223383031713833)
- Sharing a view of the solar system during a replay now works properly (the share link in the chat window will take the player to the exact moment in the replay where the original view was shared) (https://discord.com/channels/255083954036670464/1418223383031713833)
- Further player name changes are now allowed, for a Crystal fee (https://discord.com/channels/255083954036670464/1263657424858906636)
- Fixed an issue where activating Red Star Life Extender would consume the wrong Artifact (https://discord.com/channels/255083954036670464/1398966250193027184)
- Leap and Dispatch now apply damage consistently at the target location. The damage location is no longer affected by the presence of other docked ships at the target, and matches the visual preview indicator (https://discord.com/channels/255083954036670464/1358923185210392780)