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Showing posts from September, 2018
Upcoming Red Star changes
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As explained before , the interactions between strangers in public Red Stars are not what we wanted them to be. Starting next update, we are eliminating the incentives and opportunities for griefing (i.e. intentionally attacking or disrupting other players). In the process we are also introducing the first of many changes to make Red Stars less repetitive and more unique, exciting and likely to encourage different strategies. Here are the changes and the motivation behind them: