Posts

Hades' Star Roadmap Update - December 2025

During 2025, Hades' Star completed its 8th year of global operations. Counting various pre-release betas and live tests, the game has existed in some form for more than a decade. Creating a game that can be viably supported for many years, decades if possible, was a clearly stated goal of mine from the beginning. It feels surreal that the goal has been so far accomplished - thank you to the countless players who have supported the game over the years and have made this possible.  For me personally, 2025 marked the end of several years of turbulent personal events and uncertainty. Throughout these challenges, I have reflected a lot on what motivates me, and what I personally want to be working on in the years ahead. These reflections led me exploring a lot of different areas, both inside and outside games. I realized I have not lost my passion for space games, and for a while had been considering a new space strategy game, focusing on Exploration, something Hades' Star touches o...

Optional app update, December 5

Today we are deploying a new bug fix app update on mobile devices only. Look for version 6.565.3 on the App Store and Google Play.  List of changes:  Faster flow for whole system Relay (the select sector popup no longer closes after the Relay is applied to one sector) Performance improvements

Optional app update, November 11

Today we are starting deployment of a new bug fix app update. Look for version 6.565.2. On mobile stores, the update will be rolled out gradually. It may take up to a few days for all players to see the new version.  List of changes:  Fix broken interface when installing modules, after having opened the ship's Info window first ( https://discord.com/channels/255083954036670464/1197268069370835114/threads/1430703857393991680 ) Shorten ship descriptions in White Stars, to avoid interface overlap at the bottom panel ( https://discord.com/channels/255083954036670464/1429245777615523860 ) Remove incorrect "Initial Loadout" label on Space Station Production menu 

Server update, November 6

Fix for lost White Star only miner ending up away from the scanner in the home Yellow Star Corporations that are full should no longer show in the Recommended list Backend fixes and improvements

Welcoming new players to the Hades' Star community

Hades' Star has been one of the most popular mobile space games since its launch, more than 8 years ago.  We owe this success to our players, who from the very beginning organized in friendly, supportive communities, both inside the game's Corporations feature, and externally on Discord. These communities have helped countless new, overwhelmed players learn the game and progress much faster than they would on their own. They are the main reason new players stick around as much as they do - many of them for years. To all the players who worked hard to maintain this positive community: Thank you! Going forward, we will be working on features to increase visibility of this community to new players. Starting last week, we have started completely reworking how Recommended Corporations work in game. This feature is important because it's the first point of contact of a new player with our community. The Corporations these players see need to be actively engaged in helping new pla...

Optional app update, October 24

Today we are starting deployment of a new bug fix app update. Look for version 6.565.1. On mobile stores, the update will be rolled out gradually. It may take up to a few days for all players to see the new version.  List of changes:  Improvements and bug fixes for the ship module installation UIs on landscape mobile devices Fix out of sync errors in certain cases Fix new Platinum Star appearance breaking when activating Star Harvester

Server Update, October 23

Improvements to Recommended Corporations Fix White Star Security Rating description (now correctly states ships caught to supernova will return home)