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2021.1 release notes

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Expected release: June 7 - 11 New Module: Laser Turret Unlocked at Red Star Eight After a short setup period the Laser Turret fires on up to three targets. The Laser will charge up independently for each target. Red Star Changes Upon reaching Red Star Five, players will be able to join in-progress Red Stars that have recently started. Blue Star Changes Players who have not completed their ranked matches for the day will have the option to wait in matchmaking indefinitely until a ranked match is found. User Interface Improvements Added “ Jump Only Battleships ” toggle for high level Red Stars. Shipment sorting improvements (sorting saved client side). The ability to re-link Warp Gates is now always available. Re-linking gates that have already been linked will cause the duration to be refreshed. Bug Fixes Restored colored text for various messages in the chat window Turrets deployed from flagships will now be properly upgraded for higher level flagships The status of “Jump All Docked Sh...

2020.3 Release Notes

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  Expected release: December 1-4 New Content New Transport module: RELIC DRONE (unlocks at RS7, can be unlocked by players with lower credit cap) New flagship module: FLOATING SHIELD (unlocks at Flagship level 8 / Corporation level 9) New flagship module:  DART TURRET  (unlocks at Flagship level 10 / Corporation level 11) White Stars Additional high capacity asteroids will spawn in different ranges of the map during the star's lifecycle. The newly spawned asteroids can be seen and safely targeted in advance from the Time Machine. This greatly increases the maximum amount of Relics that can be generated from mining, and adds tactical options during the mid and late stage of the match. Blue Stars Middle sector will now spawn 3 asteroids  Most Blue Stars will have an additional Cerberus enemy inside the middle sector (the type of the enemy depends on the strength of the participant's ships) Matchmaking no longer takes into account participant's Red Star level Alpha Dr...

Server update coming by May 29

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We will be deploying a server update this week with the following change: Maximum planet level for medium tier yellow star planets increased to 35 (from 30). There will be a short maintenance before the update goes live.

Optional update: 2.564.3

A new version of the game will gradually become available on the App Store and Google Play over the next few days. This new version is recommended for anyone who has display issues after the latest update, especially with iPhone X/XS/XR and Android devices with notches. On Android, please note that enabling landscape mode will reset the display support for notches. If you enter landscape mode from the Settings menu, switch back to portrait mode, then kill and restart the app for the UI to properly support your device's notch. To apply the fix, look for version 2.564.3 as it becomes available in your area over the next few days.

2020.2 release notes

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Expected release: May 18-22 Red Stars Rich Asteroid fields: Once per day, every player will have their own asteroid field to mine for additional Credit income. Rich asteroid fields will not spawn after collection until the next day. Higher level Red Stars increase the Credit reward. Red Star level 11now available with new Cerberus enemy and exclusive Artifacts that award blueprints for the new Remote Bomb module. Yellow Stars Maximum upgrade level for most planets increased to 50. Asteroids in the final few sectors will spawn more Hydrogen per day. Module changes Barrage: Added 1 second delay when switching target, making it weaker against hoardes of enemies (i.e. Cerberus ghosts). Dart Launcher: Damage increased on level 2 and higher, range increased on all levels. Cargo bay extension: level 12 price to unlock and capacity both increased. Mining Drone: HP greatly increased on all levels, ieffect radius increased in White Stars, cooldown reduced, can now be u...

2020.1 release notes

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Expected release: January 6-10 White Stars Each Corporation can unlock the Corporation Flagship after it collects its first Relic in a White Star. The Flagship can be taken to one White Star at a time, and can be upgraded with Credit contributions by all members. Later upgrade levels add modules to the Flagship, some of them not available for use on regular ships. The Flagship can be controlled by any Corporation officer. Time Machine improvements Scheduled Commands are sorted by time remaining to execute (earliest one on top) Commands that fail to execute while the time machine is playing will highlight as red Can now tap on different parts of the command interface to select the associated ship, and to move the time to just before that command executes Maximum number of scheduled commands increased to 12 Yellow Stars Warp Lanes can be automatically relinked to their last connection (use the new option in the Star dialog in your home star) Red Stars Transports o...

Hades' Star Roadmap - October 2019

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Hades’ Star has been live for more than two years - almost 3 years if you count the pre-launch public beta. During that time we have been constantly improving the game. When we first launched there were no White Stars or Blue Stars, Red Stars had just 4 enemy types, the number of modules to equip ships with was about half, and there were no warp lanes or options to automate shipments. Today I’m sharing thoughts on what the next 3 years *may* look for the Hades’ Star universe. These are not feature promises, and there is also no promise that the game will keep getting updates for 3 years. They are my current thoughts on what the future may look like, should we continue to be lucky enough to have a passionate, sizeable fan base that continues to support the game and keep development sustainable.