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Introducing Quantum Stars

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Arriving later this month, Quantum Stars is the first new star type introduced in Hades' Star in 8 years, since Blue Stars in 2018. It's a star type that was fun to design, based on the community's feature suggestions and ideas over many years, and even has the benefit of reusing some of the insights and features from failed attempts to create new content in the past (the original Dark Nebula update was originally meant to introduce a new star type, also called Quantum Star, that was eventually cut from the game).  The exact details of how Quantum Stars work will be left to the community to discover after the update rolls out. There's a certain feeling of magic when players discover new areas for themselves, and I want to recreate that experience, not just in Quantum Stars but also in future expansions of the Hades' Star universe in the years ahead.

Hades' Star 2026.1 - Quantum Stars update - Release notes

 Expected release window: October 12-26 Quantum Stars  Adding a new Corporation-wide Star type ( https://discord.com/channels/255083954036670464/1210707351594868816 ) Exchange/donate Artifacts across your Corporation ( https://discord.com/channels/255083954036670464/1471891491843473512/1477009073005269144 ) Participate in periodic combat, mining and transport Operations, and help all Corporation members enhance their Red Star-retrieved Artifacts with Quantum properties Record custom combat Replays and share with your Corporation 20 Module modifications that enable new progression paths and unlock novel strategies across old and new star types View the docking stations and status for each flagship, and send them to active White Stars directly from the Quantum Star Additional path to earn EMPIRE POWER via combat in Quantum Stars Three new in game achievements related to Quantum Stars Other changes Research Station: Queue is now always researched linearly. Added options to rearra...

Server Update, February 19

 Today we are deploying a server update with backend fixes. The following player-facing fixes are also included:  Fixed an issue that could prevent a Hades' Star Platinum subscription from being activated on iOS Fixed a rare issue that could cause some players to not be able to play Red Stars if they returned to the game after a very long break Fixed issue where claiming multiple Artifacts on the Research Station would only count as one Artifact for the achievement

Hades' Star Roadmap Update - December 2025

During 2025, Hades' Star completed its 8th year of global operations. Counting various pre-release betas and live tests, the game has existed in some form for more than a decade. Creating a game that can be viably supported for many years, decades if possible, was a clearly stated goal of mine from the beginning. It feels surreal that the goal has been so far accomplished - thank you to the countless players who have supported the game over the years and have made this possible.  For me personally, 2025 marked the end of several years of turbulent personal events and uncertainty. Throughout these challenges, I have reflected a lot on what motivates me, and what I personally want to be working on in the years ahead. These reflections led me exploring a lot of different areas, both inside and outside games. I realized I have not lost my passion for space games, and for a while had been considering a new space strategy game, focusing on Exploration, something Hades' Star touches o...

Optional app update, December 5

Today we are deploying a new bug fix app update on mobile devices only. Look for version 6.565.3 on the App Store and Google Play.  List of changes:  Faster flow for whole system Relay (the select sector popup no longer closes after the Relay is applied to one sector) Performance improvements

Optional app update, November 11

Today we are starting deployment of a new bug fix app update. Look for version 6.565.2. On mobile stores, the update will be rolled out gradually. It may take up to a few days for all players to see the new version.  List of changes:  Fix broken interface when installing modules, after having opened the ship's Info window first ( https://discord.com/channels/255083954036670464/1197268069370835114/threads/1430703857393991680 ) Shorten ship descriptions in White Stars, to avoid interface overlap at the bottom panel ( https://discord.com/channels/255083954036670464/1429245777615523860 ) Remove incorrect "Initial Loadout" label on Space Station Production menu 

Server update, November 6

Fix for lost White Star only miner ending up away from the scanner in the home Yellow Star Corporations that are full should no longer show in the Recommended list Backend fixes and improvements