Posts

2018.5 release notes

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Upcoming Red Star changes

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As explained before , the interactions between strangers in public Red Stars are not what we wanted them to be. Starting next update, we are eliminating the incentives and opportunities for griefing (i.e. intentionally attacking or disrupting other players). In the process we are also introducing the first of many changes to make Red Stars less repetitive and more unique, exciting and likely to encourage different strategies. Here are the changes and the motivation behind them:

2018.4 release notes

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Combat Cerberus Destroyer now does Area Damage to all player ships when it is destroyed, and when the planet it is working on is destroyed Increased number of max level planets on RS8+ Modules New RS6 module: Blast Shield New RS7 module: Delta Rocket New RS10 module: Omega Rocket Passive Shield: Decreased regeneration delay and total time to regenerate. These times are now constant and no longer increase when the shield is upgraded. Reduced shield strength on level 2 and up. Mirror Shield: Increased shield strength on level 1 through 5 Stealth: Cooldown reduced to 5 min (2d 2h in White Stars) Barrage: Maximum number of enemies considered for damage output has been increased (8 in White Star, 16 in Red Star) Other changes Research Station can be used to salvage all artifacts on docked ships (can be used to salvage when the station is full) The distinction popup will show the total time a player has occupied the #1 spot on the leaderboards, for players ...

2018.3 release notes

This is a major release with many new features and bug fixes.

Hades' Star roadmap - May 2018

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As we are approaching one year since full launch, here are some thoughts on what the future may bring to Hades' Star. The following are our current priorities. Note that in an always evolving game, priorities can change. I intentionally don't give any time frames. Some of these changes will take years to bring into the game, and some may not happen in the form described here.

2018.2 release notes

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White Star - Your Stories

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Last month we asked you to share with us your experiences in White Stars. We had an overwhelming response - thank you to everyone who wrote in! We've read everything and while we can't feature or respond to everything you wrote, your experiences and feedback have been noted and will be used to evolve the game in the years ahead. There was one very common theme in a majority of your responses: White Stars offer a social experience that brings people together. There were so many stories of getting to know your Corporation mates, sticking together through good and bad times, learning the game as a team and passing on the knowledge to new players. For this post we picked some representative stories to share with the entire community. Some of the featured responses have been edited slightly for brevity and clarity.  The screenshots accompanying this article were posted on our Discord channel by our players and are not related to the stories.