Posts

2017.3 release notes

Red Stars & Combat New Cerberus ship: Destroyer (starts appearing at Red Star level 6) Ships that are docked on the return stargate in a Red Star at the moment the supernova happens will automatically jump back (instead of being destroyed) New artifacts for Red Star Levels 7 and 8. New art for L6 artifacts and Red Star 6 planets. Red star planets will display correct level (in red stars, planet level affects the levels of the artifacts the planet contains) Tweaked number of planets in Red Star level 4+, to make more higher level planets available Fixed another case that could cause Cerberus ship movement to be affected by ships docked on asteroids from a nearby sector Modules 7 new modules (3 Trade, 1 Mining, 3 Support) EMP: Reduced duration for level2+. Reduced blueprint requirement to upgrade for level6+. Barrage: Total damage now depends on number of enemies in the same sector (instead of number of enemies within firing range). Reduced damage per additional...

Upcoming changes to ship upgrades

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On the next update, the Ship Upgrade process will change. This is in response to the d evastating fleet losses issues we've acknowledged before, as well as to provide better balancing and progression.

June 2017 - Status update

As we are headed into global launch later this summer, I wanted to take the opportunity to write about the current status of the game and what we see as priorities for future updates going forward.

2017.2 release notes

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Our new update is now available! Here's what's new:

2017.1 Update - Release Notes

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Today we are releasing the first update to the live version of the game, available in Canada. Soon we'll have more details to share on our plans to launch in more countries - stay tuned! Here's what's new in this update:

Red Stars: are you with us or against us?

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I got greedy again and neglected to look at the timer and lost a transport ship. That’s always the way it goes for me, but at least this time, I didn’t lose a battleship! Hi, I’m GALaxy and I’m playing Hades’ Star like the rest of you! This is my millionth system and I love it the most because it’s permanent. I’ve been testing every version this game has ever seen (remember when we were saving colonists?! No? That was just me, then) and boy am I glad to say au revoir to the tutorial. I’m not what you would call a “gamer” so don’t get your hopes up for cool moves and sweet tricks. I mean, maybe I might come up with something, I just can’t promise anything. My game play is more strategized for my daily life. I like levelling up, maxing out, collecting all the cats and then I’m like, “Now what’s the point?” so that’s when there had better be some weekly events or updates to keep me going. Good thing Hades’ Star is headed in that direction because it would be really hard to let my husb...

The end of Alpha, and the road ahead

Today we are shutting down our game server, ending an alpha testing period that lasted a bit over 3 months. During that time we had hundrends of participating players that helped a lot both with fixing bugs, and with suggestions and in game activity that affected our developer priorities. We feel this alpha period has been very helpful in making a solid game, so if you participated: Thank you! The game server will be down for one week. After that period, we will be gradually launching the game in select countries over time. There is no final plan for all countries yet, and details are still being figured out, but here's the current plan so far. Around March 20: The game will be available for players in Canada on Android, via the Google Play store. Around March 27: The game will be available to download on the App Store, for iOS players in Canada. After the Canada launch, we'll be looking to launch into more countries, but there are no concrete plans at the moment. As we...