tag:blogger.com,1999:blog-735828027372962152.post3287761991897644642..comments2024-03-15T15:57:31.882-07:00Comments on Hades' Star Development blog: 2018.2 release notesUnknownnoreply@blogger.comBlogger76125tag:blogger.com,1999:blog-735828027372962152.post-1442217485675362872018-05-22T16:09:59.425-07:002018-05-22T16:09:59.425-07:00looks like they are now going to remove auto pilot...looks like they are now going to remove auto pilot, thanks a lot for complaining about this awesome mod, not sure if i even want to play this game with out it at this point. mhmmhttps://www.blogger.com/profile/15720661598530665363noreply@blogger.comtag:blogger.com,1999:blog-735828027372962152.post-68788054563233562762018-05-07T11:58:25.050-07:002018-05-07T11:58:25.050-07:00Ditto
Ditto<br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-735828027372962152.post-88788194278743798882018-04-27T05:38:03.096-07:002018-04-27T05:38:03.096-07:00Please implement the same restictions on Alpha Roc...Please implement the same restictions on Alpha Rocket as on Genesis in WS.<br />Part of the fun of WS is tweaking moves in time machine. This is ruined by having rockets send every 2 hours.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-735828027372962152.post-49307002671735659782018-04-23T08:00:27.985-07:002018-04-23T08:00:27.985-07:00Id like more ranks in a corp Id like more ranks in a corp Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-735828027372962152.post-58380789705453074542018-04-10T17:26:49.391-07:002018-04-10T17:26:49.391-07:00I definately second that motion for confirmation o...I definately second that motion for confirmation of activation of modules.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-735828027372962152.post-71344710945537426782018-04-09T07:35:48.209-07:002018-04-09T07:35:48.209-07:00Love the game; good to see it getting active suppo...Love the game; good to see it getting active support and balance tweaks. Schoonhttps://www.blogger.com/profile/00970197322847439089noreply@blogger.comtag:blogger.com,1999:blog-735828027372962152.post-2925504918751351912018-04-07T14:56:33.254-07:002018-04-07T14:56:33.254-07:00You could improve the passive ratio of credits inc...You could improve the passive ratio of credits income :)SWATARAhttps://www.blogger.com/profile/10337674358931763886noreply@blogger.comtag:blogger.com,1999:blog-735828027372962152.post-24279966650925655852018-04-06T16:54:45.853-07:002018-04-06T16:54:45.853-07:00Feature Request: Confirmation Dialog for Teleport ...Feature Request: Confirmation Dialog for Teleport (Like we have for Destiny).<br /><br />Reasoning: In WS when playing with time machine, myself and others have accidentally activated a Teleport when experimenting with moves. This has happened on a weekly basis, and is frustrating b/c you:<br />1) expend a valuable resource<br />2) are frozen in place for 4hrs<br />3) don't get to pursue the strategy you were trying.<br /><br />It reduces the fun. I propose that any module activation that represents a one time use should get some kind of confirmation. Ship movement has it b/c of the redline portion of pending movements. Lets get it for module activations as well.Infamoushttps://www.blogger.com/profile/04409749034737855164noreply@blogger.comtag:blogger.com,1999:blog-735828027372962152.post-18601486642900198212018-04-06T16:50:28.241-07:002018-04-06T16:50:28.241-07:00I want this fixed too, as do many members of my co...I want this fixed too, as do many members of my corp. The current system is counter-intuitive. Just maintain a consistent order for the ships.Infamoushttps://www.blogger.com/profile/04409749034737855164noreply@blogger.comtag:blogger.com,1999:blog-735828027372962152.post-20157454776043438602018-04-06T09:22:37.148-07:002018-04-06T09:22:37.148-07:00This comment has been removed by the author.Danielhttps://www.blogger.com/profile/04815792620552242567noreply@blogger.comtag:blogger.com,1999:blog-735828027372962152.post-1045417854702148002018-04-02T08:10:11.621-07:002018-04-02T08:10:11.621-07:00Rockets are hard to *constantly* counter, even in ...Rockets are hard to *constantly* counter, even in the mid-field (half-way point) where fleet battles are likely to happen. Often in fleet battles you use EMP to try to get an advantage. The EMP's often get layered one after the other. It takes, IIRC, about 8 hours for a rocket to travel from the gate to the mid-field. So it's not difficult to have rockets hit several enemy ships that are EMP'd. After 2-3 rockets hit, finishing off the weakened ships is easy. You don't have to use EMP to make rockets work well, but it helps.Topherhttps://www.blogger.com/profile/17958113758384139554noreply@blogger.comtag:blogger.com,1999:blog-735828027372962152.post-33694590822477011262018-03-31T06:36:54.463-07:002018-03-31T06:36:54.463-07:00Shipping roll back is worse than whatever was brok...Shipping roll back is worse than whatever was broken in last update to cause the roll back. Since rollback, I have only had 2 planets generate more than 3 shipments for any other planet. Please fix whatever you rolled it back for quickly. It's killing my shipping and draining hydro reserves fast!LostBeaverhttps://www.blogger.com/profile/14777333346946063895noreply@blogger.comtag:blogger.com,1999:blog-735828027372962152.post-70661099532032069402018-03-30T18:06:44.241-07:002018-03-30T18:06:44.241-07:00Chat and email and rename have never worked in Had...Chat and email and rename have never worked in Hades' Star! You cannot send either one since the keyboard never appears when a text field is selected!!Anonymoushttps://www.blogger.com/profile/05376646778051573534noreply@blogger.comtag:blogger.com,1999:blog-735828027372962152.post-74050372065207021262018-03-29T17:19:36.913-07:002018-03-29T17:19:36.913-07:00Is this a known white star bug or a new one? I arr...Is this a known white star bug or a new one? I arrived at the opponent's gate and was hit with EMP. The opponent was also right on the gate. Even though both ships were stunned, the gate owner was able to gate out while still stunned. Seems like that should not work.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-735828027372962152.post-51720675560319259582018-03-28T13:59:09.106-07:002018-03-28T13:59:09.106-07:00You can already see into the past in WS time machi...You can already see into the past in WS time machine.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-735828027372962152.post-85722128347706471302018-03-28T13:37:37.411-07:002018-03-28T13:37:37.411-07:00Features I would like to see.
Above Red Star stati...Features I would like to see.<br />Above Red Star station a timer plus amount of joining members<br />In WS time machine a rewind button to show the latest 12 hours of movements.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-735828027372962152.post-52938003008622264702018-03-28T11:21:05.994-07:002018-03-28T11:21:05.994-07:00Maybe you could add a little dynamism to what arti...Maybe you could add a little dynamism to what artifacts one gathers in RS if they salvaged slightly differently. Like I find folks generally ignoring blue arts, since those mods are some of the least necessary.<br /><br />What if yellow arts gave slightly more credits when salvaged, blue arts gave slightly more hydro, and pinks stayed the same?<br /><br />Doesn't have to be this breakdown, could be balanced so pinks are the hydro ones (which kind of makes sense, since hydro is kinda lavender-colored in-game).<br /><br />It's just I remember in RS1 thinking it was cool that the blues were slightly more valuable, and then discovering that that didn't scale to R2, RS3 or beyond. As it is, once I get the mix of 3-4 arts I know I want for research, I don't care what I grab, and maybe that's the point, but wouldn't it be fun if there was a little more interest (and perhaps competition) for certain things.Matt C. in JChttps://www.blogger.com/profile/13256118392183101883noreply@blogger.comtag:blogger.com,1999:blog-735828027372962152.post-70931895912570337962018-03-28T04:15:32.516-07:002018-03-28T04:15:32.516-07:00I think there's one feature that has disappear...I think there's one feature that has disappeared:<br />Time warp used to have purple-ish lines traveling from the edges of its range to the center of the ship. Now it's just a purple area.<br />Is this intended?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-735828027372962152.post-72646874046731387802018-03-27T23:12:36.779-07:002018-03-27T23:12:36.779-07:00To the one asking how to counter rockets: use wayp...To the one asking how to counter rockets: use waypoints, don't make long moves, equip barrier and try not to get emped, also using dual laser will make it really hard even fighting with one bs.<br />Rockets need to be fired many hours before impact, most of the time we have time to react. If don't and not near enemy gate... not checking game enough.<br />To the "experienced" guy: I'm not throwing names, I'm at Legion and played against all that named, only fired many rockets once as a desperate measure in gate sector after a lucky destiny. Gate defense is nothing that will change the tide of the ws.<br />If you are pushing to enemy gate usually that sectors are crunched out, so no viable target to rockets.<br />Rockets become deadly in a 2 sector radius from gate, that is a very specific situation to be whining about.<br />Also the way to win is to have your support ships mining and transporting, many support ships at gate to do a "spam" it's a waste and will be a serious hit in relic gathering.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-735828027372962152.post-68385660615445400262018-03-27T22:35:29.621-07:002018-03-27T22:35:29.621-07:00an example: today had a planet with 10 shipments t...an example: today had a planet with 10 shipments to one planet and 2 to other, had room for 8 so then it picked 6 and 2... and went to the one with 2 first, then went to take one to another empty planetAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-735828027372962152.post-2299901052896019562018-03-27T17:27:56.628-07:002018-03-27T17:27:56.628-07:00This comment has been removed by the author.Anonymoushttps://www.blogger.com/profile/05397280755890736685noreply@blogger.comtag:blogger.com,1999:blog-735828027372962152.post-74787503860940860702018-03-27T15:42:22.948-07:002018-03-27T15:42:22.948-07:00It's starting from a planet with many shipment...It's starting from a planet with many shipments and flies empty to a planet with 2 shipments a 12 cred. That is more than stupid. And often it flies past moon though it has just as many shipments as an other planet. Very uneconomicalAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-735828027372962152.post-24625901489425568832018-03-27T14:39:51.001-07:002018-03-27T14:39:51.001-07:00Think of adding recovery gauge with timer for pass...Think of adding recovery gauge with timer for passive shield and cancel button for modules/planets/upgrades;)czapiochnoreply@blogger.comtag:blogger.com,1999:blog-735828027372962152.post-60386080636122517932018-03-27T10:25:07.539-07:002018-03-27T10:25:07.539-07:00Sorry to butt in here but you say its very easy to...Sorry to butt in here but you say its very easy to counter rockets. how do you effectively achieve this?<br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-735828027372962152.post-28477947932530434332018-03-27T08:06:10.758-07:002018-03-27T08:06:10.758-07:00I want to disagree with you because I really like ...I want to disagree with you because I really like the retro line-art graphics of the ships, but I do understand the complaint that they clash with the graphics on planets, asteroids, and stars.<br /><br />Personally I like it the way it is because it evokes an old-style tactical map.Anonymousnoreply@blogger.com